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Insult order 100% save
Insult order 100% save











insult order 100% save
  1. #INSULT ORDER 100% SAVE FULL#
  2. #INSULT ORDER 100% SAVE SERIES#

Which you can use in the Bonus Level of Hell Angel Slayer, to unlock a new character named Little King Zero. And if you are really hardcore, you can collect 10 million halos to fight a Nintendo Hard Bonus Boss − for which the aformentioned Climax Bracelet will actually be useful − who will reward you with a secret weapon. Getting the 51 achievements and catching the 51 crows hidden throughout the game (both required to beat the hardest difficulty setting) will give you the Climax Bracelet, a Game-Breaker item.

insult order 100% save

  • In Bayonetta, the achievements/trophies are actually a part of the game in the form of "Umbran tears of blood".
  • #INSULT ORDER 100% SAVE FULL#

  • Batman: Arkham Knight has a similar set up to Arkham City, with the added twist that you need 100% completion to see the full ending cutscene of the game.
  • As a reward, you finally get to punch The Riddler in the face. These 222 medals then need to be acquired again as Catwoman, Robin, and Nightwing. note There are 31 maps with 3 medals each at a total of 93 these then need to be played again in packs of 3 (maps 1+2+3, then 4+5+6, etc.) for a further 129 medals.
  • Batman: Arkham City is even more infuriating than Arkham Asylum when it comes to 100% completion - assuming they have the 4 DLC packs, the player needs to complete the main storyline and all side missions twice, complete all 440 Riddler story mode challanges (riddles, trophies, etc.) and aquire all 888 Riddler's Revenge medals.
  • Listening to him gradually succumb to his inferiority complex as you find more and more of them is really quite fun.
  • Batman: Arkham Asylum has things such as the various puzzles and challenges that the Riddler has scattered throughout Arkham for Batman to find.
  • The reward for getting all platinums is a very appropriate rank. Clear the main levels, find all the scientists, save a shuttle, clean up the moon, find all the bonus levels, get gold on all the bonus levels, find everything on the main levels, get gold on all the secret planet levels, get gold on all the time trials for the main levels, and your reward for all this is unlocking platinum targets for all the levels. Also, in-universe, some of the characters have 100% mission success rates, but that doesn't mean anything.

    #INSULT ORDER 100% SAVE SERIES#

    Then again it's Nineballs emblem - the game series memetic That One Boss. Armored Core for Answer takes the cake: getting 100% nets you an emblem. But the Armored Core series has a lot of Mission-Pack Sequel games between next installments, so it means something in the end. Getting 100% usually gets you more parts. So getting 100% can take some time, and true 100% means you can't screw up once. Some games even count your mission complete/fail ratio.

    insult order 100% save

    There's also a combat arena in most games which also net you parts. The Armored Core series of games usually have hidden parts for your Humongous Mecha in some stages along with getting graded for beating the stage.Or just some message telling you to get a life.

    insult order 100% save

    Or a very weird picture congratulating you. Other times, you receive nothing but the satisfaction of putting so much time into completing everything in the game. Any powerful gameplay reward you might receive, such as infinite lives or an ultra powerful weapon, is inherently going to be Awesome, but Impractical, as you've already overcome all of the game's challenges (unless you can take it with you into New Game+). One usually doesn't need 100% to beat the game, but often will be rewarded with things like proper endings, extended story sequences, or "the making of" videos. This can get tedious, especially if the game has several Empty Room Psychs or Missing Secrets. A common middle-ground is that anyone should be able to beat the final boss, but only the dedicated can achieve 100%. Gamer opinion regarding this mechanic is roughly divided between those who feel that it should be easy for all players to obtain this and those who believe it must be difficult enough for only a few players to reach it during the game's lifetime. This feeds into the obsessive nature of the player. A way of extending gameplay by setting completed tasks (such as collecting a certain number of items and doing optional sidequests) as a percentage, sometimes given explicitly.













    Insult order 100% save