

Which you can use in the Bonus Level of Hell Angel Slayer, to unlock a new character named Little King Zero. And if you are really hardcore, you can collect 10 million halos to fight a Nintendo Hard Bonus Boss − for which the aformentioned Climax Bracelet will actually be useful − who will reward you with a secret weapon. Getting the 51 achievements and catching the 51 crows hidden throughout the game (both required to beat the hardest difficulty setting) will give you the Climax Bracelet, a Game-Breaker item.

#INSULT ORDER 100% SAVE FULL#
#INSULT ORDER 100% SAVE SERIES#
Then again it's Nineballs emblem - the game series memetic That One Boss. Armored Core for Answer takes the cake: getting 100% nets you an emblem. But the Armored Core series has a lot of Mission-Pack Sequel games between next installments, so it means something in the end. Getting 100% usually gets you more parts. So getting 100% can take some time, and true 100% means you can't screw up once. Some games even count your mission complete/fail ratio.

There's also a combat arena in most games which also net you parts. The Armored Core series of games usually have hidden parts for your Humongous Mecha in some stages along with getting graded for beating the stage.Or just some message telling you to get a life.

Or a very weird picture congratulating you. Other times, you receive nothing but the satisfaction of putting so much time into completing everything in the game. Any powerful gameplay reward you might receive, such as infinite lives or an ultra powerful weapon, is inherently going to be Awesome, but Impractical, as you've already overcome all of the game's challenges (unless you can take it with you into New Game+). One usually doesn't need 100% to beat the game, but often will be rewarded with things like proper endings, extended story sequences, or "the making of" videos. This can get tedious, especially if the game has several Empty Room Psychs or Missing Secrets. A common middle-ground is that anyone should be able to beat the final boss, but only the dedicated can achieve 100%. Gamer opinion regarding this mechanic is roughly divided between those who feel that it should be easy for all players to obtain this and those who believe it must be difficult enough for only a few players to reach it during the game's lifetime. This feeds into the obsessive nature of the player. A way of extending gameplay by setting completed tasks (such as collecting a certain number of items and doing optional sidequests) as a percentage, sometimes given explicitly.
